Sunday, 4 March 2018

Beta 2.1.12 Released

What's New

  • M U S I C
  • Levels up to 99
  • New items
  • New graphics and small graphical fixes
  • Bugs fixed
    • You used to be able to glitch the editor into letting you put a lowered ramp tile with nothing on it. This made no sense.
    • The level select screen is meant to show you which secrets you've found, but it didn't work properly. Should be OK now.

Saturday, 24 February 2018

Beta 2.1.11 Released

What's New

  • We're getting very close to 100 levels, so I'm starting to go back and improve the quality of the existing levels.
    • Loads of the early levels were way too hard! It made sense for level 41 to be hard when there were only 41 levels, but not anymore. I've gone through and toned down the difficulty of some particularly frustrating parts.
      • Later levels will remain frustrating.
  • New cosmetic floor tile: A handsome grate with spinning fan.
  • Graphical improvements
  • Bugs fixed
    • Exploding floors will now definitely kill you; no exceptions! You used to be able to run right through the explosions if you timed it right.
    • Fixed some audio bugs. For one, the sounds played as if you were listening from the player model itself, which led to a jarring stereo pan when you moved past something. The audio listener is now placed at the camera, and everything sounds much better.
    • Removed some unfinished items that I accidentally left in the editor palette last update.

Saturday, 17 February 2018

Beta 2.1.10 Released

What's New

  • New stuff
    • Levels up to 90
    • New enemies
    • Ice teleports
  • Gameplay changes
    • Boxes now fall down holes
  • Massive performance improvements
  • Minor graphics, sound & UI improvements
  • Bug fixes
    • Fixed mouse cursor disappearing on Windows
    • The protector item now protects against being squashed by boxes
    • Hardballs don't come back once you've collected them
    • Might have fixed the savepoint/replay bug for good
    • Fixed the game sometimes forgetting what levels you've done
Steam support is coming along nicely too. What I haven't decided is whether to release the Early Access version on Steam, or wait until the game is done. In either case, the Steam page should be up fairly soon — but I need to do a trailer first. I hate doing trailers! I'm bad at it and it takes ages. Oh well, gotta take the rough with the smooth.


Sunday, 22 October 2017

Beta 2.1.6, 2.1.7 Released


  • 2.1.6
    • Fixed being able to shoot several bullets at once
      • People were rebinding their keys and pressing all the 'fire' keys at once. This made me laugh out loud. Well played.
    • Fixed Enemy Lock
      • If you killed the last few enemies at the same time, enemy locks wouldn't open.
    • Colour doors & locks now have something other than colour to distinguish them
      • In case anyone's colour-blind or has a broken monitor. I should do the same for red/blue stuff at some point too.
    • More levels
      • This brings the level count up to 70.
      • Also, many existing levels altered and rearranged.
    • Unlockables
      • Some levels now have rewards other than just getting to the next level.
    • New Items
      • Quite a few new items in this release. I won't go into detail because I don't want to spoil the fun. See what you can find!
  • 2.1.7
    • Fixed an unwinnable level that I left in 2.1.6 because I'm a total pro.

Sunday, 18 June 2017

Level Pit Maps

I've written some code to generate maps of Blackshift levels. For your entertainment, here are the top ten level pit levels, mapped:

The blue dot is the start, pink are enemies, and yellow to red is the danger rating (proportion of players who died at each location).

I was thinking it might be nice to put the maps in the level pit interface so you can see the layout of the level before you play it.

Update: By request:

Thursday, 8 June 2017


As you may know, Valve have decided to shut down their Greenlight process for indie games to get on Steam. They aren't taking any new submissions, but their team is working its way through the 3,500-odd games that have been submitted, and this morning...

I'll keep you posted with further developments, but the short of it is: Blackshift is coming to Steam!

Saturday, 3 June 2017

Level Pit Stats

I'm focusing on bug fixes for the next update. Here's some histograms and scatter plots to tide you over until it's ready.

Cold hard facts