Tuesday, 5 January 2016

Alpha 2.0.34 — Odds & Ends


Alright, Christmas is over, I'm back at it. Another bugfix-heavy update; looking forward to getting into levels and graphics mode, but I need to squash all these bugs while we're still in Alpha.
  1. Fixed Mac version! We have Mac users on the testing team now, and the game was pretty broken on Mac. Should be good to go now. You might need to download again.
  2. Fixed onion — game should no longer crash whenever you shoot one. Onions now do as they should and send bouncing bullets everywhere.
  3. Make rename more reliable
  4. Fix weird one-tile level showing up during loading sometimes
  5. Add "restart from start" to pause menu
  6. Level pit: Display number of wins & plays on level pages
  7. Editor: Fix arrow keys messing with tile selection
Edit! I've carved out a space at Reddit for Blackshift-related discussion. I thought it might be nicer to use than this blog's comments section, at least for some types of conversations. Or, it might not catch on. We'll see! We could also have a forum. I don't know. What kind of discussion sites do you lot prefer?

23 comments:

  1. The only problem with Reddit is that you can't use your game name if someone else has it but, I agree, a forum for general discussion would keep only Alpha issues to the Devlog. I suppose I could register as Obie_BlackShift! BTW, can you figure out a way on your options to log into the game with the [Instancing] cancelled? [6] works when I play but not when editing.

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    1. Good point re. reddit names, maybe I should just install a forum on the Blackshift server.

      I'll add instancing to the options menu.

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    2. Thanks for the instancing disabler! Need it for the Acer Win8.1! A forum on the Blackshift server would be nice! Or a separate one here for chat. You know, one that doesn't email you back.

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  2. I don't know the first thing about Reddit, so I can't tell what I'd prefer.
    @4.: Doesn't seem all that fixed. While I don't get the loading anymore where I could see nothing but that, the 1-tile-level still appears (for a blink?) and sticks to the background of every menu. Similar thing happens when I quit a level.

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  3. Hey Rob, check out the "Curve Ball Test"! You wanted an angled weapon? You got it! Some other things are cool too! Small level - neat results!

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    1. LOL, my own game never fails to surprise me. I'm going to have to fix those bullet/mirror interactions, they should be accurate with maths and angles and stuff.

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  4. I don't use reddit often... but I do use it, and it's quite a nice platform. Most games do have their own subreddits and their often quite active.

    The problem with a Subreddit tho is that its really hard to organise topics and stuff. It's good for people to post random fun stuff, and you to get news across (But you already have the blog)... So kinda similar to the comment section just slightly less cluttered.

    If you want more ordered discussion, some cheap forum software would work (yet again, most games have forums!)... but that is some work to upkeep haha. And we wouldn't want development to halt ;)

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  5. Found a bit of a flaw. For the present, don't put fixed gray guns head to head or you will crash - at least until Rob figures it out. As well, yellow fixed guns head to head produce some weird schit! You can see it in my latest level "Shrooms for Rob". It is easily beatable but interesting to watch.

    And Domna, are you kidding me? (Cooperation) Killing that bug was an exercise in futility but I did get him once and beat the game!

    For those who are getting the blinding flicker in bgfx in edit mode, hit play, move your guy and hit 6 to prevent "instancing". Then go back to editing. The flickering will disappear.

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    1. Thanks for the bug reports re. guns. Both issues will be fixed in the next release.

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    2. Actually, the yellow guns head to head is interesting. The resulting bullet can blast through many objects and just keep going until it's power is used up! The grey guns need to be fixed. By the way, try my wiping levels and see what happens to the bug! ;)

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  6. I still can't run it. I'm getting this error (I'm on Mac):

    Dyld Error Message:
    Library not loaded: /usr/local/lib/libpng16.16.dylib
    Referenced from: /Users/Joseph/Downloads/Blackshift 2.app/Contents/Libraries/libfreetype.6.dylib
    Reason: image not found

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  7. Rob, in the level pit, I submitted a few test levels. I have beaten them clean many times. Nothing is being recorded except the number of times they have been played. This happened Jan 15/16 as the day before, they were being recorded!

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    1. Can you give the name of one of these levels? I think I know which ones you're talking about but would like to be sure. Then I can get this fixed.

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  8. More Wiping and the Gauntlet. If you fixed some of the stuff I have mentioned earlier, More Wiping might not work anymore but, didn't get an update this session.

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  9. Working now, thanks.
    On a different note, the key for picking things up is a little odd. Do you have plans to implement rebinding the controls? If not, might I suggest switching that key to shift instead of j? It's much easier if using arrows. E is fine for wasd but J is, for me, an odd choice.

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    1. Oh also, I got a minor bug where the "Get Ready; Level 1" text didn't go away but restarting the level fixed it.

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    2. I do want to add redefinable keys (See: https://trello.com/c/f6YFk507/42-redefinable-keys) but I might not get to it for a while.

      I'll add shift as an alternative to E though.

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    3. Or at least I'll find something that's ergonomic with the arrow keys. Might not be shift.

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    4. I agree with Joseph on the key selection for pick-up. In the original Blackshift it was the space bar. Go back and play your old Blackshift game and see the difference.

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    5. In Classic, Space was both pickup/drop and fire, which was a problem because I'd get people who didn't realize there was another button for just pickup/drop and would be unable to finish a level that requires you to put a missile down.

      So now Space is just fire, and pickup/drop needs to be a different key.

      Not sure what the problem with arrows/J/K is, unless people prefer to play with one hand? Or if the problem is hands being too close I could add Arrows/F/G.

      I want to keep WASD because I think a lot of people expect that from games these days.

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  10. Another bug; on the level select screen, there is an issue with deselecting the level buttons. Clicking one does not necessarily deselect the last one you clicked and sometimes the button remains half-blue (like this http://imgur.com/8e5z4xd).

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    1. Hmm, I've seen this myself on other UI pages. I'll make a card for it.

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