Thursday 7 April 2016

Alpha 2.0.49 — Calm Before the Storm

Changes

  • Improved updater stability on Windows
  • Fixed grills not working when switched on underneath an object
  • Fixed level 27
  • New levels & level changes
  • Show controls screen the first time you run Blackshift
  • New decorative floor tiles
  • Fix bug where the game could hang forever if objects entered a white teleport when all others were blocked.
  • Fix bug where, if you loaded from a save just after a bullet triggered a gun, another bullet would appear. This broke replays.
  • Improved speed of reading metadata from level files. This should speed up the level pit, especially when starting up and when creating/publishing/deleting a level.
  • Futzed around with the physics again. I couldn't help myself!
    • Enemy/player collision now feels less "solid" – I managed to eliminate the little delay you'd sometimes get before crashing into one.
    • Fixed bug where you could run into an enemy on a slippery tile and instead of killing you, it'd just stop you.
    • Arrow blocks are now much more dangerous — you can't escape when one is pushing you. This is how it always should have been, but I've left existing levels alone.
  • Zoomed out the game camera a bit, increasing visible area.
  • Fixed bug where game sounds would sometimes play in the editor.
  • Fixed bug where one-use floor tiles would sometimes disappear without being triggered.
  • Attempted fixes for these bugs that I couldn't reproduce. If you were affected by one of these issues, please comment and say whether or not it's fixed:
    • Sound cutting out
    • Game state overwriting saved levels in the editor
    • Save states being lost

39 comments:

  1. "Fixed bug where you could run into an enemy on a slippery tile and instead of killing you, it'd just stop you." Ha ha, "Up a Bugs Butt" is now hooped if you get my sniffed - buahaha!

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    Replies
    1. Thanks, fixed along with Luigi in next update.

      Turns out my versioning code wasn't working at all!

      Delete
  2. Rob, I see from Trello that you are looking at offline mode. That would be okay if there is a storm in Newfoundland and I lose my internet but, if I beat a game in offline, it might be tough to get that result back to your server. I know if I build a game in off-line mode (like an airplane with no internet), at least I can upload it when I get a wi-fi connection.

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    Replies
    1. You won't be able to play Level Pit levels while offline, and it's not the end of the world if you beat a campaign (numbered) level and the server doesn't hear about it.

      There'll also be no Editor offline to start off with, but I can add that back in later.

      Delete
    2. Since the Editor saves to roaming - appdata - blackshift - cache - levels, that shouldn't be a problem or, is the editor on your site? I would love to make levels off-line because my home internet is satellite based and sucks! The weird thing is that I published a game last Friday on my desktop and it showed up on my laptop 70 kms away on a different feed.... I may edit it and republish. Ha ha - having fun Rob!

      Delete
    3. You're right, the only problem is that the editor is accessed through the Level Pit, which I'm going to just switch off in offline mode.

      So, making the editor available offline means changing the UI around. Not impossible, it just won't happen in the first release of offline mode.

      Delete
  3. Rob, Luigi doesn't work anymore for some reason!

    ReplyDelete
  4. My record still isn't saving on Xindaris 5x5.
    Also the sound is still cutting out.

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    Replies
    1. Thanks

      The save thing might be the same bug that's stopping Luigi from working. Will be fixed next update and we'll see.

      Sound I'm not sure about yet.

      Delete
    2. The trouble with tribbles! Star Trek, the more you fix it, the worse it gets - ha ha ha! Nice to see more players in the group!

      Delete
    3. BTW Rob, give us a longer delay when we crash a game so we can hit the reset button. Like a few seconds more.

      Delete
  5. Adam I like your defiant suicide death for destabilization.

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  6. The bug on the level pit that leads to save states being lost randomly when you end up at the start screen for the level is still not fixed (and still is random... didn't work half an hour ago, worked ten minutes ago, isn't working now). Also there seem to be some glitches in recording saves still. I've beaten both Bugs Can Kill You and Zwiggy Land! clean (no death) but they aren't recording. Not sure what the glitch there is. Also on some other level (I forget which one triggered this now) if you die in an explosion right next to a destination teleporter that the start of the game jumps you to really quickly, you can end up in neverland if you press R quickly to restart (rather than getting dumped back to the start menu) as the explosion seems to block the teleporter from being used.

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    Replies
    1. Thanks for these.

      Save States - Still not sure. Working on editing right now so I'll have a look after that is out.

      Not recording - This sounds like it might be the Luigi Bug, in which case it'll be fixed in the next update.

      Teleports - This sounds interesting. If you published a level demonstrating it, I could fix it.

      Delete
    2. Re: teleports. I've tried making a bunch of variants and can't repeat the behavior. Can't remember which level caused the problem by name, just remember getting sent off to neverland if I was too quick on the restart button after a death next to the teleporter, but clearly there was something else in play since I can't replicate it.... Oh well, I'll let you know if I run across it again.

      Delete
  7. Some of the replays don't work. They are showing the levels you die on and not the winning levels. One is 5by5 by Zindaris.

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    Replies
    1. Yep, it's the same bug that broke Luigi. Fixed in the next update.

      Delete
  8. Man, I screwed up 2 levels in a row! Left a big fat door open on both!

    ReplyDelete
  9. Something strange is going on with the win recording function. It seems random! On "Dizzy O>O", I beat every time but, only recorded 1 win. I do have a lot of saves on it tho! I also got stuck on an arrow key! Saw 2 things that could be bugs on Dizzy so, I might try to replicate them in a couple of levels later. Actually, I liked one of them so, may not make that overt. Enjoy! At least I don't think I left any doors open! Buahahah!

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  11. Try "Cuervo Magic", the ending is interesting and the tiles act differently. Try to beat it using only one tile!

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  12. "Anomylies are Fun", spelling apparently wrong, but figure it out! Like Cuervo Magic but, this time, no taking the easy way out! I have a huge level I am building that uses this stuff so, Rob, don't change it!

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    1. Ha, weird. Most likely I will fix it, but it's gonna be a while before that is the most important thing that needs fixing.

      Also, versioning should be working properly now so me fixing it won't break your level.

      Delete
    2. If you are going to fix it, I will change the next level albeit, I like the feature. Methinks because it is a sticky tile, it reacts differently than other tiles. I found both of those oddities in "Dizzy 0>0"!

      Delete
  13. Hey Zues, Bibby, you got the fastest hands ever and Bobby, you died but interesting solution! What I wanted Rob to see was Bobby's play.

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    1. Oops, I see you fixed the solution Bobby!

      Delete
    2. Well, since no one can beat "Dizzy 0>0", I might as well post yet another boring map. I think I got it figured how to stop Bibbythedark from spoiling my laser show - ha ha! I got a lot of level fixin' to do! One problem I have is sometimes, while testing, the ship decides that it only wants to go up! And, I have to exit the game completely to bring it back to normal. Also, on my AcerWin8.1, the component menu is a scrambled mess, I will send you a pic. It changes all the time.

      Wish List:

      - Better looking diamond counter and when it is finished, I want to put stuff on it.
      - Enemy counter so you have to kill all the enemies before it goes away.
      - A machine gun!
      - Portable laser
      - 4 quadrant gun so that when you shoot the gun, bullets come out of the other 3 sides
      - More time between death and hitting the reset button
      - egg shell to shoot so you release the one-eyed fish

      Are we having fun yet? Where's Domna, Wunk and Kadoffe and Adam, it's time to make another level!

      Delete
  14. Oh yeah Rob, forgot one point, put random maps on "Try These"

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    Replies
    1. They're random every day, and they should swap out when you beat them.

      Delete
    2. Luigi doesn't work at all!

      Delete
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  16. Great! I got 6 Wunk levels, Lasershow, Lasershow, Lasershow II, Lasershow II, Save Me and Luigi! :) I was thinking more along the lines of a Random button to click!

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    Replies
    1. Yeah that'd be good too.

      Was it Netshift or SSB where you could just ask the game for what kind of level you wanted? Can't remember my own games. But I'd like to add that.

      Delete
    2. Netshift, I believe, had one side of Newest and the other side was Random. The random levels changed every time you opened up the game.

      Delete
  17. Are only me and drerio making levels? Be brave dudes! You can edit if you screw up! I got three more on the pond but waiting for someone to beat my last three.. Do it!

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  18. I like it! The shield of steel! Ha ha!

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