Tuesday, 8 November 2016

Announcing Greenlight


I've submitted Blackshift to Steam Greenlight. Vote here.

For those unaware, Greenlight is Steam's indie game vetting program. If enough people vote for Blackshift, it gets accepted to be made available on the Steam game marketplace, giving it the opportunity to become much more popular. This means more people making levels, and more people playing yours.

84 comments:

  1. I give up - can't fcuking log on or join!

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    1. May have logged on before so, forgot shit, can't comment - life sucks - need help!

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  2. Sweet, voted! @Obie, if you have trouble accessing an old steam account I have to tell you they have world class support that will be able to help you if you provide them with enough details. I managed to revive an old account without access to the email-address with which I signed up in the first place...

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  3. Shit, I haven't spent money on Steam albeit, but I got in. I will have to buy a $5 donut I guess. Meanwhile over 1500 hits on my levels today! A record methinks - averaging about 1000 hits per day but, will not publish another level until someone knocks me off the top line of the level pit so get building freaks! May publish unfinished levels so I can edit them from another location! I am still building! You will never catch me! Buahahahah!

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  4. Hey Mills, I see you are lurking my 19 page level pit - time to take a stab at one of your own. That is why I can't get on the leader level because, I don't get a win if I beat my own levels except in the Win Doc category which is acting kinda weird but whatever. Try "Unplugged" and see if you can find the solution! I pulled one that you beat that I messed up. It is fixed now but not going to re-introduce it until somebody knocks me off the top first! I got two others as well but might extend one to be a multiple orgasmic level of which I will only know the secret (kinda like Wunk).

    Tatascan is moving in on Bobby albeit, drerio used to own that spot.

    I gotta problem with this timing schit for levels because, the game does not start at the first push, but on the second and, I have proven it with my speed start tests where the ship is on a down tile and everyone gets the same score, However, if he is on a neutral tile, the speed keyboards win! You gotta fix that Rob!

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    1. Obie is it fixed now so that you can go and edit old levels? Unplugged really needs a save or two... maybe one past the yellow gate and another in the room with the blue orb. It's frustrating to play for 7 minutes and have to restart because you pushed a block against the wall on accident.

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    2. Actually, maybe I should do that as a test for Rob but he has got another problem to fix right now. Try "Weiners R Us WIP" on my level pit. Can't be won because I was still working on it - something happened on my edit - something fucked up! I can see the issue but he needs to see it first. However, I get a win on that level???? I will put saves on Unplugged as you requested and hope it doesn't mess up the scores!

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    3. well i was less concerned about my score than other people wanting to play it. I was ready to give up but I like seeing myself on top of that win column (that you would be at the top of if you could get wins on your own levels.)

      I Tried weiners r us and its just death

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    4. yow!!!
      sorry for my english, i'm french...
      first, i want you tell you that i started to play your levels because i love your way of thinking and making levels... i never built levels and it looks impossible to make something so clever than yours, and booby's ones, and wunk's ones, etc...
      i was loving having a "fight" against you, i don't care about the leader levels, but i can tell you that i will be aware not tochoose your levels...

      congrats to you, bobby, bibby, wunk, and all the others who make this game so amazing for many years

      Mills

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  5. Replies
    1. Troll face is gone - damn. Otay, made the changes but, you now have to win it again because it messed up the game on Unplugged when I added the saves!

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    2. Troll face isn't gone, it's just SECRET now. Check the changes in my last post — I said I only removed one thing and it's true.

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    3. I assume you have looked at that anomaly on that level I talked about so, I will fix it as promised. 3 more levels coming up!

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    4. Just published 3 levels but don't have time to win them. Gotta make pancakes - have fun mi amigos! Thanks Bobby and Rob for knocking me off the top - time for action on this pit "eh Mills!" Go to the end of my level pit to find them.

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  6. well i finally beat "dizzy" with the conveyer belts. that's a tough motha of a level.

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  7. Glad you did. Felt alone! Use the search machine and type dizzy, it is an old netshift level which was even harder to beat and built another where you have to go in the back nine with bugs to shoot the red button. Would like to resurrect DOK but missing a few new tiles from Rob and a machine gun. It was a level made by myself, Domna and Kadoffe. Too bad I can't give a screen shot of that level on this forum.

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  8. Anyone else having a problem with lag? I can;t get through "the claw" because there's this one room that lags so bad I can't escape the enemies. I *am* playing on a different computer than before - my wife's macbook air (my old computer was destroyed by rain). I turned off the background and glow and that helped a teeny bit, but it was still quite laggy. Perhaps a standard macbook air doesn't have the optimal processing capabilities for Blackshift?

    I wonder if it's a product of the upgrade though, since the new promo video seems to show a little bit of lag.

    maybe it's just me doe

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    1. No lag on my end - even played it your way. Rob developed it on a mac methinks and macs have way faster video than my crap assed Acer!

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    2. Can't even remember what I was testing on that last one! Jeez, losing it! I will remember tomorrow. Ha ha - 2 inches of snow already. I guess I should pull the boat out of the Canadian deepfreeze during climate change!

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    3. My way? Do you mean without background or glow or do you mean like, hella good? ;)

      I may beat a lot of levels but obie-50 master race has me completely stumped, like I try again once a month and still no can do. I can't get the transition between the room with the green and yellow push blocks and the room to the right of that with the conveyer belts. I have a feeling the green blocks need to be pushed into the next room but honestly no clue...

      Canada. Hey can I move there? Something.... happened here and I.... I kinda want to leave...

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    4. It is like another level I made. You have to save one block to push down the conveyor belts but use some of the others to fire the cannon plus clear the way for the bullet. There is some redundant stuff there - take a bullet with you to the right. Ha ha - yer half way thru! Numbers then tell you how many to shoot so you don't shoot yerself!

      Just snowed 4 inches - still wanna move to Canada? Guess I better pull the boat outta the water!

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  9. I changed Stupid Test because it was a test. I can't start the game fast enough so with an arrow tile starting me, I can keep up with the rest of the flock. I dunno if it is a keyboard thing or what? Double click to start is killing my scores!

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  10. Holy crap Fepe, that was a unique way to win that level - but you died as expected! ha ha ha! I also hid the goal far away from the bombs in front of the lasers!

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  11. LOL at your play of my edit of A Brother on Skates, Obie. FUCK IT KAMIKAZEEEEEEE

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    1. It works! Another Start Demo was fixed but, it was a test to see if I could still stop on sliders using the sticky tiles. I thought Rob said he was going to fix that but glad he didn't! That was only the start, the rest comes this weekend!

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    2. Part deux on the board since Mills (ahem, who hasn't made a level yet) destroyed part one - those deflectors will actually have to be used! I will figure out Parts 3 and quatro later. It will prolly be a 4 minute level! Ha ha ha with 4 saves! Use them wisely! ;)

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    3. Part 2 might lag a bit, if it does for you, I will delete the bug death in part 3. Thanks Pacopax - you found the solution! You could do it much faster though - the lasers will be eliminated in Part 3 with purple diamonds but, you will still have to get them. Save the deflectors, you will need one of them.

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  12. Otay Rob, here would be a nice addition to your search engine.
    Search by author
    Search by most played
    Search by most wins
    Search by least wins

    Use a drop down box - I may add more as I think of them but "hardest" and "easiest" come to mind.

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    1. I mean... how do you quantify hard or easy? Perhaps play/win ratio? Play/win ratio might be an indicator of how difficult it is to not die playing it, but it might not indicate how difficult a puzzle it is to solve.

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  13. I have noticed that some people play my levels for speed so, they get a lot of hits. Not because they are hard but because they want top score! I dunno - got one level in my pit with over 1600 plays.

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  14. Got one level that nobody has beat with minimal plays!

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  15. Oh yeah Rob - let me shoot thru invisible blocks but not if they become solid. Also would like the walk thru blocks.

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    1. Nah, shooting thru invisible blocks might not be a good thing as Lasers will also be able to penetrate them. Still would like the kill counter and machine gun and the gun tiles where you have to shoot them (in Netshift)to make them work! Want to rebuild DOK and need them!

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  16. Oh i liked very much the drerio's "Playing with pets" !!!

    and now, i read that i have to test the Obie's "Unplugged".... i will unlock it very soon ;)

    and i hope one day i will be able to build a level...
    Mills

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  17. Mills, I have no idea how you beat "Playing with Pets". Unplugged should be easy for you. You will prolly kick my sorry ass on that one but, whatever. I just build them for the team effort, find flaws, get them corrected. On some of my levels you will find stuff that is unexpected because Rob fixed them. There is another one that nobody has beaten except me - can't remember the name but it's in my pit somewhere. Try Zwiggyland or Passageways - hard to be Swiftshade tho!

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  18. hey obie,

    your "Unplugged" was very awsome!!! i had to cogitate at each steps!!!
    i really don't know howyou can find all these ideas...

    and i didn't kicked your top score...
    Mills

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  19. Where are you from Mills? You also have top score on Unplugged as I changed it because Bobby wanted more saves which messed up my score (duh Rob!). I have made over 1400 levels in Netshift Beta, mostly utilizing flaws in the system which I liked. I like flaws but Rob is adamant so, I have to stick to the rules now. Cramps my style. Try "Up a Bug's Butt", fixed by Rob! The nice thing about Beta testing is to break the rules!

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    1. Gotta say I agree with Rob. While master Blackshifters may enjoy levels that exploit the flaws, it could be very frustrating for new players.

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  20. Oh yeah Mills, try both "Change Ends", you will like it!

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    1. Mills - since you seem to like the brain teasers, take a look at Wunk's levels. There's a few I just can't figure out...

      If you want one that tests your knowledge of game mechanics, try obie's "keys to happiness"

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    2. Ha ha ha, forgot about that one. It was kinda brutal! As for Wunk, his levels are impossible ha ha ha! He needs to give a tutorial on them!

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  21. I spent so much time not beating Key to Happiness because I was shooting the purple blockers in the right spot...

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    1. Everybody should get the same score on wintest2. The double click start is the cause!

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  22. BTW, The Ernie levels contain some alpha flaws still prevalent in Beta. Just put them there to see if Rob likes them or will destroy them in the next update. Ha ha - got another idea! Working on it. Oh Mills, you see, I make a little level, and expand it. I would expand it again but, I ran outta toys to play with :(

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  23. Wait till you play the next level, it is dirty nasty and you might die a lot.

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  24. Schit, I can't even beat it but it is beatable! Maybe I should just publish it! Ha ha ha - You see where you messed up on Kitties Bobby? Go for it man!

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    1. Had to fix it, tis easier now. May expand it after the pork chops wear off!

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  25. Rob, found an old flaw with the on/off lasers so, I put up a level to demonstrate. I got the laser to shoot sideways on it's own - ha ha

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  26. I also tested your fixes with the laser/clone anomaly as well, including the grille blocking the lasers. All worked fine - nice, now you gotta fix. The sideways laser is a bit weird! The directional block didn't cause it but the evil roller enemy hit the middle of the laser, died and left a stream of bad things down the road! Ha ha ha - you figure it out but it is neat flaw! I love flaws - that's why I find them - ha ha ha!

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  27. "Impossible" was just a game starter and a test of some of Rob's fixes. Workin' on the back nine for that level and there will be no saves until you get thru the second part! BTW Rob, on the sideways laser, you can go back thru the deflectors and their are no lasers albeit, there is one invisible laser once the roller hits his target!

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  28. Oh yeah, forgot to add, you cannot clone to a de-activated grille so, I used a black null tile just for fun!

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  29. I'm getting yappy but, I got a game I made in Netshift that would be cool but need the replicator to work on both sides and whatever is on the other side gets replaced which in this case is the teleport landing spot or, a null tile with the other object. Actually, I got 3 Netshift levels that work that exploit. It adds a bit of magic to the game. Magic is good Rob! Adds a bit of fun!

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  30. "Impossible Too" coming up - Obie is diabolical! You will die, alot!

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  31. Mills - play my Tsar of Locomotions. Challenging in both need for speed and puzzle aspects.

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  32. I may be a solitary voice in this but I'm not too crazy about the new flash on the screen when there's an explosion. Kinda harshes me out. Especailly when there's a level with rapid repeated explosions. Maybe it could be something you can toggle in settings?

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  33. Obie are you SUUUURE "Lost Me Keys!" is beatable? I've looked and looked and looked and I can't find the final step. In the room where you first start, above you, there's a bullet behind a ghost block. is that ghost block still supposed to be there? I can get all the way to the point where the mine blocking the checkered flag is triggered but I just can't get the mines.

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  34. I just beat it, the blocked bullet is a ruse. Use the block to get rid of the bugs - take the key and go downstairs. It is the first part of a huge level I made in Netshift!

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  35. Dammit Mills you keep breaking Ball n' chain! I give up.

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    1. Still trying to figure out how to get the bomb there! I must have missed something!

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    2. I can give hints. Mills broke the rules of the level but he still had to get through all the rooms so I'm satisfied.

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  36. Rob, an idea - let us show replays on public media with a link to the sign-up! It might work!

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  37. Also, as promised and with Netshift, we got to see our own replays after our win!

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  38. Mills! it's your turn to make a level! Keep it simple to start. people like small simple levels.

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  39. I see you guys figured out the secret in Biggles Gets Laid. I meant to fix that but you beat it Bobby where I thought it was blocked. I may fix it yet. Making another two of which one will drive you two nuts trying to do it fast! Think I will call it Biggles Goes to Boston! Will give you a teaser in a minute! Ha ha ha!

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  40. In my opinion, speed doesn't count in this game and it might be counter productive at this point of the development of Blackshift. Wins count, Master Builder counts, but most importantly, "Likes" count the most! Not speed because that is just frustration as I have proven that, some keyboards are faster - so, that is not fair! People will build if they get to move up the scale in most likes - which means, they are pleasing people and bringing more in the flock. Mark my words Rob, you need another win category called Hardest! We will work on this, meanwhile, building a new level while Mills and Bobby fight it out mostly on my levels! I don't even get a chance - almost working 20 levels of 15 games each! Slackards!

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  41. Sorry Rob, Hardest should just be a side show - most likes should be premier! And don't forget Random because going thru my stack of levels tires my guys trying to beat them! Ha ha!

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  42. Ha ha - see how fast I can put out levels - your Biggly level Bobby, kinda fcuked up but, I like the concept - fix it dude, it has style. Soon I will do Pov where the fearful accountant, actually drops his pencil on the floor which turns into lasers unleashing the yet unpublished teaser tile that randomly destroys enemies in it's path as I make my way thru the maze - wait for it!

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  43. "Biggles Soup Kitchen" too hard for youse gays? Ha ha ha - methinks Pacopax will be the first - he is methodical. and takes his time. I renamed the spaceship Biggles, after American Sniper. Use it all you want! I delayed a bit in the win zone - I know how to beat it quick.

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    1. People don't play the long levels. We need bibby back so he can play em.

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  44. I should fix "No Map Mills" after he beats it - I was just messing around during the hockey game - nice fix to Biggles level Bobby!

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    1. yeah I had the portable bomb there on accident as a vestige of the unpolished version of the level. These tiny levels are fun.

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  45. Hope all you guys with a steam account will vote for Rob - he is famous around the world for best games! I am working on it! And I so want this game to succeed. Into my 20th level page! Ha ha - who has got 3?

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  46. I fixed Biggles Soup Kitchen Robbie - slip of the wrist to make that mistake - ha ha! But you found the short cuts - I will not play the modified game until you try it again - you got the win, I got respect!

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  47. I guess Rob's win algorithm put me back on top - oh well, you know the secret on Soup Kitchen Bobby so, go to town!

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    1. oh I thought you had just changed the level because I skipped a part you didnt want skipped.

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  48. Rob - portable deflectors are still missing - just so you know. However, I did make a change, added a save tile and modified some of the tiles for cosmetics and but screwed up and the level became unbeatable - so fixed that and guess what? The score did not change and the level became valid again - have no idea how you figure out how a level is fooched!

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  49. I dunno why Blackshift crashed again on my computer but I think it is the Acer video card - don't sweat it - it does it alot - cheap portable piece of crap!

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  50. yesnomaybe, I always knew that level was flawed and that might be why Lunch, a brilliant netshift player abandoned it and I stole it. Your solution was brilliant. I couldn't duplicate the original level because Rob hasn't given me the sticky tiles from Netshift. I may change it in future so you MUST go thru the back nine but, will do it in another game so your score wins this one! I do screen shots of all my games for duplication reasons.

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  51. Yesnomabe, I will fix that level when I get 100,000 hits (which will be soon - ha ha)! Maybe by then, Rob will give me the sticky tile from Netshift. It is a tile that you can move stuff on it but, cannot move off the tile and the ship can move on it as well. In Netshift, it was a tan tile and I got ten levels waiting for it. Oh well, Rob is getting a bit slow these days but, the game is awesome. Promote it as much as you can!

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  52. Nice work on Lunch Bobby, you went thru the whole thing. I was impressed. Different strategy but effective. Methinks that level is legend and when I fix it from yesnomabe's solution, it will be legend, thanks to Lunch who designed it and left it in his level pit unfinished in Netshift. Too bad we can't find Lunch again because his levels were awesome!

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