tag:blogger.com,1999:blog-252386957366868878.post5239799324467450359..comments2023-05-29T15:20:59.576+01:00Comments on Blackshift Devlog: Getting Explosions RightRGAhttp://www.blogger.com/profile/09146616585837840287noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-252386957366868878.post-19186095692629308202011-12-17T08:57:34.079+00:002011-12-17T08:57:34.079+00:00I never thought about such problems with 3D-graphi...I never thought about such problems with 3D-graphics. You're right, in 2D it looks quite clear and simple. I hope you'll find your way, I really like your games.Wunkhttps://www.blogger.com/profile/09840083929023539058noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-84542918211086246652011-12-06T19:16:27.539+00:002011-12-06T19:16:27.539+00:00It looks like your explosions go more than one squ...It looks like your explosions go more than one square like the old gamesObiehttps://www.blogger.com/profile/01639425890543949085noreply@blogger.com