tag:blogger.com,1999:blog-252386957366868878.post830300437399380460..comments2023-05-29T15:20:59.576+01:00Comments on Blackshift Devlog: Alpha 2.0.30RGAhttp://www.blogger.com/profile/09146616585837840287noreply@blogger.comBlogger48125tag:blogger.com,1999:blog-252386957366868878.post-43118923952776523402015-12-01T20:27:47.389+00:002015-12-01T20:27:47.389+00:00Editing levels is definitely planned! I need it my...Editing levels is definitely planned! I need it myself because Impossible City is harder than I meant it to be. So, it'll get added at some point. It's tricky though, and easy to do wrong, so I need to think about it some more.RGAhttps://www.blogger.com/profile/09146616585837840287noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-79244900710093933952015-12-01T18:52:04.333+00:002015-12-01T18:52:04.333+00:00Also Obie I think that's the pit tile you'...Also Obie I think that's the pit tile you're talking about. If so I haven't decided what blocks should do if you push them onto pits, but the current behaviour is definitely wrong!RGAhttps://www.blogger.com/profile/09146616585837840287noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-38392783567070388732015-12-01T18:51:08.842+00:002015-12-01T18:51:08.842+00:00Obie:
> 1. A block that turns the grille on an...Obie:<br /><br />> 1. A block that turns the grille on and off (as in Blackshift Level 100) when you fire at it.<br /><br />Planned<br /><br />> 2. Key operated Door<br /><br />Exists already, unless you mean something else?<br /><br />> 3. Purple diamond blocker with a counter that works<br /><br />Planned, but graphics are taking a back seat at the moment<br /><br />> 4. Movable 4 way gun where you shoot into one and bullets come out of the other three.<br /><br />I'll add this soon I think; pretty easy to add.<br /><br />> 5. One time use movable laser<br /><br />Explain!<br /><br />> 6. Time bomb<br /><br />Planned, probably asa block<br /><br />> 7. The evil red blob/or sausage that goes up/down and sideways<br /><br />I'll probably just do another roller that goes sideways.<br /><br />Stechus:<br /><br />> The sticky floor which prevents you from pushing boxes off it.<br /><br />Yes! That was another function of the bullet-slow-down square. Thanks for reminding me, will add.<br /><br />> I think there was an item-sticky floor as well. <br /><br />Yeah... though I'm not crazy about it TBH.<br /><br />> Also, something to be activated, triggered or changed by lasers. They are way to cool to just zap enemies (and me) and that's it.<br /><br />Good idea! But what? Something that heats up, maybe, when lasers are on it?<br /><br />> Of course working gem-counters would be nice, but I'm pretty sure they weren't going to stay display-less anyway<br /><br />FACT<br /><br />> Maybe there will be an enemy-counter, too?<br /><br />Yeah, I can add this. I'm wary of adding too many new items because it will only be adding to the number of placeholder graphics I need to replace. Want to get all the placeholders gone before beta.<br /><br />> By the way, I remember some talk about magnets or magnetic boxes, but nothing specific. Do you have any ideas about how they should work, or if you want to add something like that in the first place?<br /><br />Yeah, there's a good item in that concept for sure. Less-sticky lego? Attractors that pull stuff across the room to them? Blocks that stick to you? I think the pulling idea is my favourite. Perhaps they attract everything that can move. And the magnetic field could extend outwards like a laser so opaque items would block it. And if you touched the magnet you could also die.RGAhttps://www.blogger.com/profile/09146616585837840287noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-35410153093673356342015-12-01T18:34:21.449+00:002015-12-01T18:34:21.449+00:00Thanks! That level is always loaded behind the GUI...Thanks! That level is always loaded behind the GUI because I'm lazy... so I guess the GUI isn't loading for some reason.RGAhttps://www.blogger.com/profile/09146616585837840287noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-45078362317139848132015-12-01T18:33:38.963+00:002015-12-01T18:33:38.963+00:00Imminent crash fix should fix this crash.Imminent crash fix should fix this crash.RGAhttps://www.blogger.com/profile/09146616585837840287noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-29850404650042775142015-12-01T18:32:52.981+00:002015-12-01T18:32:52.981+00:00Found a juicy bullet bug, a fix for which is going...Found a juicy bullet bug, a fix for which is going out in the next update. Might fix those crashes.RGAhttps://www.blogger.com/profile/09146616585837840287noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-88698926290426016972015-12-01T18:31:10.631+00:002015-12-01T18:31:10.631+00:00No trick, I just need to fix it. Hang in there.No trick, I just need to fix it. Hang in there.RGAhttps://www.blogger.com/profile/09146616585837840287noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-43521061970592984472015-12-01T18:30:29.012+00:002015-12-01T18:30:29.012+00:00> One, though the same distance apart, the rece...> One, though the same distance apart, the receiver on the left side always, got the bug.<br /><br />Yep. The only other things that would make sense would be to randomize it or split you in half, and I think this is the least surprising option.<br /><br />> Secondly, you can put a teleporter in front of dynamite and the bug will not explode but hit the nearest receiver.<br /><br />Neat! Didn't know that but I'm leaving it.RGAhttps://www.blogger.com/profile/09146616585837840287noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-81668559171768510202015-12-01T18:28:32.644+00:002015-12-01T18:28:32.644+00:00> Not so many updates lately so, methinks he ha...> Not so many updates lately so, methinks he has either fallen asleep or is working at his actual job.<br /><br />Neither of those things! I'm just trying to fix these crashes people are getting. It takes ages because it's boring.<br /><br />(I'm actually taking a couple months out from real work to focus on Blackshift full time -- so enjoy it while you can! I'll be back to my normal glacial pace before long)RGAhttps://www.blogger.com/profile/09146616585837840287noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-59538611037773265722015-12-01T18:25:24.189+00:002015-12-01T18:25:24.189+00:00Can you post a screenshot of that problem in the e...Can you post a screenshot of that problem in the editor? Not sure what you mean.RGAhttps://www.blogger.com/profile/09146616585837840287noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-34897455642181810222015-12-01T16:28:39.759+00:002015-12-01T16:28:39.759+00:00There's a bug in the editor, when I place too ...There's a bug in the editor, when I place too much "normal" ground - I can't see anything anymore, it's all blending together. Mixing in some other stuff (like the darker, bullet slowing ground) usually helps, but that's not very stable.<br />And I really need some way to fix the levels obie broke!<br />I'm Peter btw. And you're right, we'll need the other guys back, too.<br />And I need to stop accidentally clicking the "Sign out" button down here instead of "Publish" >.<Anonymoushttps://www.blogger.com/profile/16256988435079356478noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-55445586540881500082015-12-01T04:30:17.994+00:002015-12-01T04:30:17.994+00:00Nice to see we have some new guys in the mix inclu...Nice to see we have some new guys in the mix including yurri and Mills. I know Fepe has been lurking so, he is new too! Glad to have you aboard friends. If you played the old Netshift game, it would be nice to see your gamer handles. Stechus is Wunk and Rob of course is Czar of Explosions. AnTz She has got a key but, her Mac is fooched so, it is an incentive to get it fixed - eh? BTW Wunk, who are you, Peter Moser or Domenic? Need Domna from Greece involved and Ernie and Sabik. Start building friends and let's see how we can damage this game so Rob can fix it. He is the master of imperfection with exploding robots in his office and the floor lined with laser beams! Not so many updates lately so, methinks he has either fallen asleep or is working at his actual job. BTW, I can pull my unfinished testing levels from my computer, and email them to you via mrcarbonbusiness(burp)@gmail.com - just get rid of the (burp). I know where they are in the computer. <br /><br />BTW Rob, I once again defeated your level 16 by hiding in a corner by the down arrow whilst the dynamite floors exploded around me. I would suggest you just leave it as is because it is kind of a kewl glitch! It can be used for effect! I think I know what the glitch is because it happened in Netshift.Obiehttps://www.blogger.com/profile/01639425890543949085noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-60240243388066035992015-12-01T04:22:29.621+00:002015-12-01T04:22:29.621+00:00This comment has been removed by the author.Obiehttps://www.blogger.com/profile/01639425890543949085noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-9091792031017706112015-11-30T23:29:07.210+00:002015-11-30T23:29:07.210+00:00I still get locked after playing a game and have t...I still get locked after playing a game and have to X out. Scores are then not saved. And in many cases, it looks like the game has not been beaten.Obiehttps://www.blogger.com/profile/01639425890543949085noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-87160314545239027452015-11-30T14:26:41.591+00:002015-11-30T14:26:41.591+00:00Well, it took me a couple of Wunk's games befo...Well, it took me a couple of Wunk's games before I finally figured out what the purple gate does! Doh! :) Have to play around with that.Obiehttps://www.blogger.com/profile/01639425890543949085noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-90053465953554406852015-11-27T04:15:16.049+00:002015-11-27T04:15:16.049+00:00Two things were evident on "Teleport Enigma&q...Two things were evident on "Teleport Enigma". One, though the same distance apart, the receiver on the left side always, got the bug. (BTW, we gotta find a cool name for the bug). Secondly, you can put a teleporter in front of dynamite and the bug will not explode but hit the nearest receiver. You can test No. 1 by pushing the block aside and go back down the sliders and still win.Obiehttps://www.blogger.com/profile/01639425890543949085noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-38890535792008230152015-11-26T22:33:48.524+00:002015-11-26T22:33:48.524+00:00Is there a trick to naming a level? I screw up al...Is there a trick to naming a level? I screw up all the time! The last one was supposed to be called Clone Yourself :) I click on untitled, put up the name, hit enter and then publish the level!Obiehttps://www.blogger.com/profile/01639425890543949085noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-43083762490577381952015-11-26T17:36:02.463+00:002015-11-26T17:36:02.463+00:00Several consistent issues are prevalent albeit, no...Several consistent issues are prevalent albeit, not sure what the status of their importance:<br /><br />All the levels in the game (except 20) work and when you die, it goes back to start. Or when you win, it goes to the next game. In the level pit, a number of things are happening including:<br /><br />1. The Save Tile issue<br />2. If you die too many times in a game, even if you win, it does not go back to the pit and you have to exit the game completely (because quit doesn't work) of which, it does not say that level was beaten. I did beat Wunk's "Save Me" game but had to X out and reload.<br />3. Lately, been getting a message that the game has crashed on both the desktop Win7 and the Acer Win8.1 - You will probably get a few Crash Reports Rob.Obiehttps://www.blogger.com/profile/01639425890543949085noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-10661004768642608872015-11-26T15:09:20.824+00:002015-11-26T15:09:20.824+00:00By the way, on that sticky block, you can push the...By the way, on that sticky block, you can push the blocks through but you can go through so you can push at least one in the clear if you have two<br />Obiehttps://www.blogger.com/profile/01639425890543949085noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-86237387827375419122015-11-26T06:34:11.058+00:002015-11-26T06:34:11.058+00:00Just did Save S and used the Save Tile, got killed...Just did Save S and used the Save Tile, got killed and it crashed right away.Obiehttps://www.blogger.com/profile/01639425890543949085noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-73369516739485452952015-11-26T06:26:31.100+00:002015-11-26T06:26:31.100+00:00Now you see that Conveyor Belt is "Done"...Now you see that Conveyor Belt is "Done" because I didn't use a Save Tile.Obiehttps://www.blogger.com/profile/01639425890543949085noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-51606833443012866462015-11-26T06:11:06.280+00:002015-11-26T06:11:06.280+00:00Sorry about all the crash reports Rob, just trying...Sorry about all the crash reports Rob, just trying to figure out why my last level kept crashing. "Save S" - shoulda been "Save Tile is a Bug". After the shooter with the deflectors, I put a save tile so you had to hit it. Program crashed every time. I moved it to an upper hole and never touched it. A bunch of my levels with "Save Tiles" appear not to be beaten but I am sure they have and as well, you have to exit the game to get out of the level. When you do that, the score is not saved.Obiehttps://www.blogger.com/profile/01639425890543949085noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-91549917847150233812015-11-26T02:36:36.841+00:002015-11-26T02:36:36.841+00:00I just crashed the program on my Acer Win8.1 about...I just crashed the program on my Acer Win8.1 about 8 times. Ha ha ha, no more testing tonite. Methinks I might need a new computer but this one is less than a year old.Obiehttps://www.blogger.com/profile/01639425890543949085noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-74091654342776723472015-11-25T20:52:51.865+00:002015-11-25T20:52:51.865+00:00There is a sticky block that you can push things o...There is a sticky block that you can push things on but not off. It's black on the menu.Obiehttps://www.blogger.com/profile/01639425890543949085noreply@blogger.comtag:blogger.com,1999:blog-252386957366868878.post-76253108552125598452015-11-25T20:19:16.357+00:002015-11-25T20:19:16.357+00:00Yeah, I remember that. Must have been the netshift...Yeah, I remember that. Must have been the netshift beta.<br />There were some timing levels where the second guy went on sliders and you had to survive / reach the finish first ^^<br /><br />If you're done with the red sausages obie keeps requesting, there's another thing I miss: The sticky floor which prevents you from pushing boxes off it. I think there was an item-sticky floor as well. <br />Also, something to be activated, triggered or changed by lasers. They are way to cool to just zap enemies (and me) and that's it.<br />Of course working gem-counters would be nice, but I'm pretty sure they weren't going to stay display-less anyway (and at least they open when they're supposed to). Maybe there will be an enemy-counter, too?<br />By the way, I remember some talk about magnets or magnetic boxes, but nothing specific. Do you have any ideas about how they should work, or if you want to add something like that in the first place? Anonymoushttps://www.blogger.com/profile/16256988435079356478noreply@blogger.com